Hmmh... I've been quiet for quite a while it seems. But surprisingly I haven't been sitting around doing nothing. Instead I started a new character project. This was inspired by Everquest Next. I wanted to see how the ratonga would look in the new game, but they didn't show anything of them so eventually, one evening I opened Photoshop and quickly (well, it took longer than I want to admit) drew the image on the left in the pic down there \/
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How rats are made. |
Next I messed around in Zbrush and managed to build something that looked good enough in my opinion. (At least if considering the quality of my concept "art") I did retopoing in Blender and then threw the model back to Zbrush to sculpt some details and to create simple diffuse map. I decided to keep the model quite simple texture-wise, though I may add some more details later. Or try to add 3d fur. Or something.
Anyway, I didn't want to have a naked rat running around so I designed some clothes for him. Or armor to be exact.
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Rat's armor progress |
After that I started baking textures furiously. Some bakes were less than successful and some were horrible. But some were good enough after some photoshopping and I finally got all textures baked.
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All maps are 2048x2048. |
So after slamming all this together, here is the outcome:
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Should I censor the ones on the right? |
But characters without rigs aren't very interesting, so I decided to build a rig too.
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Some bones are for armor parts. |
So there it is. I also build a simple face rig for him. He wasn't very happy about it, though.
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Best moment when building a face rig is when you get it finished and get to try it out. :) |
He was a bit happier in his test pose.
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Whee! |
So, now I only have to make some animations with him. We'll see when I find time for that.
I also modeled him a sword. I hope he doesn't hurt himself with it.
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He felt insecure so I had to give him one of these. There's room for a scabbard on the sword's uv layout. Maybe I get that done too, eventually. :) |
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