Shadow Warden Trailer from Noora H on Vimeo.
Light character's promo pose |
The whole process was very educational. If things can go wrong, they usually go etc... Although in the end the game worked relatively well. :) But yeah, it was interesting to find out the right workflows and techniques used in game development.
My main responsibility was modelling, rigging and animating the main "Light" character. I did this in Blender and then exported the model into UDK. I also modelled and textured few props and rendered promo images of the Light character.
Shadow Warden Light Character from Jarmo Wallenius on Vimeo.
We also had the chance to 3d print the character. I posed and modified the model to get it work properly with 3d printer. The model was hollowed and in two pieces so I could place two small batteries and led lamps in the model, thus lighting up the character from the inside. I still can't believe they let me do such complex electrical connections all by myself. Good thing I managed to complete the task without major injuries.
3D-printed Light character with lights off and lights on. |
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